Gambit Crew
A downloadable card-sized RPG
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Gambit Crew is a micro-RPG designed for the Pleasure-not-Business Card RPG Jam. All the rules fit on a 3.5" by 2" business card (although you might have to hold it close to read 'em). A game of Gambit Crew requires a GM and some number of players, probably between 2–6, and takes place in a world of adventure; think Jules Verne novels, pulp fantasy or scifi, and treasure-hunting scoundrels.
Status | Released |
Category | Physical game |
Release date | Mar 12, 2021 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Tintenseher (they/them) |
Genre | Adventure, Card Game, Role Playing |
Made with | Adobe Photoshop |
Tags | Action-Adventure, micro, Multiplayer, Tabletop, Tabletop role-playing game |
Average session | A few hours |
Languages | English |
Download
Download NowName your own price
Click download now to get access to the following files:
Gambit Crew 1.1 MB
Gambit Crew (image version) 1.1 MB
Comments
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Hello! I loved these rules! I have a few questions:
1) Is the amount of stress we receive determined by the number of cards we draw or by the value (number) of the card we choose?
2) Is picking a card the one we want or is it random without seeing it?
3) Based on question number 1, what would it mean to receive maximum stress from the joker? Example, please!
4) (Example) I drew 3 cards (A, 6, 10). Should I set aside the A card and then choose 6 or 10? Is that correct?
5) When I spend an A, do I only buy back one card?
6) If I spend two A's, do I buy back two cards?
Wow, hi! Thanks for checking out my game! Let's do some errata!
So, spending a single 'A' card allows me to rebuy all the cards I drew seconds before?
Finally, do all the cards used go to a discard pile and only come back (shuffled) when the main pile is empty?
Yep, you've got it on both counts!
Regarding the use of items, magic, etc., during situations, do you have any suggestions?
With a game this lightweight, I tend to lean in favor of focusing on the narrative side of things and not worrying too much about giving everything a mechanical representation. That said, I would take inspiration from Forged in the Dark games, with bonuses/penalties like: