SCO formatting overhaul
While reorganizing files, I noticed some small errors and inconsistencies in the layout of Storm ♥ Circuit Odyssey, and took the time to clean them up and make sure the game was as neat and readable as possible. I also adjusted some of the basic moves to fix their numbers or make the narrative implications of their outcomes more clear — for example, the Get in the Robot move became easier to succeed, thereby avoiding emotional hangups, the more Chains you had, which is counter to the point of the move, so I reversed the order of outcomes.
In cleaning up the game, I was struck by a bolt of inspiration and created the Ghost/Vessel playbook, featuring a Pilot who has already died and is either spiritually possessing their mecha or piloting it as an AI. This new playbook is available exclusively to my supporters on Patreon.
Thanks for all the support. Down with the Threat!
Files
Get Storm ♥ Circuit Odyssey
Storm ♥ Circuit Odyssey
Fight monsters with giant robots and a lot of feelings. A minimal mecha TTRPG.
Status | Released |
Category | Physical game |
Author | Tintenseher (they/them) |
Genre | Role Playing |
Tags | humongous-mecha, mecha, Minimalist, Multiplayer, PbtA, pilot, roleplay, Tabletop, Tabletop role-playing game |
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